Engine: Unity
Timeframe: 4 weeks
Platform: XBox
Team:
Designer: 1
2D Artists: 1
Date: August 2018
Is a 3D, full 360 space shooter. Purpose of project was to build a combat space craft that felt good to control and shoot with.
Gameplay Programming
The challenge of this project revolved around using quaternions and getting the ship to move and rotate 360 in a way that felt natural for the player. I was also heavily focused on game feel and player feedback with controls and general gameplay
Design: John Walden
UI Artist: Emmanuel Axelsson
It was important for the controls to feel intuitive. While playtesting, it felt like both sticks should be used to move the ship. For pitching, I inverted the left stick but kept the right stick as default. This meant that to pitch up or down, the sticks could be moved in opposite directions (left stick pitch overrides the right stick). Somehow this felt more natural rather than moving them both in the same direction.
Of course, after much playtesting, different people required different settings I.E. inverted or not inverted. I think the best way to tackle this would be to provide controller settings.
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