NIM
Blueprint Scripting
Sound & Music Design
Engine: Unreal
DAW: FL Studio
Timeframe: 4 weeks
Platform: PC
Team:
Designers: 3
2D Artists: 2
Programmers: 3
3D Artists: 4
Date: Feb 2019
AUDIO SYSTEM
THE PROJECT
Nim is a puzzle platform game set in the tree tops of a mysterious forest where you play as a spirit who wishes to revive the Tree of Life.
The game features a Hook and Tethering mechanic where the player can hook objects and tether them to the environment or other objects in order to solve platforming puzzles.
MY ROLES
Sound & Music Design: I handled the sound design and music parts of the project, creating the assets and building up the audio and music systems.
Project Manager: From weeks 2 - 4 of the proejct, I worked with the team to help manage the projects priorities.
Actor blueprint that controls the volume fades between audio layers. Main music elements were split into 3 layers and ambiences into several additional layers. Menu music and cutscene music also had their own audio component layers.
Timelines were used to fade volumes of each layer. These were linked to Custom Events that are called from within the game.
GAME SOUNDTRACKS
OBJECT IMPACTS
TRIGGER MUSIC EVENT
This is a component I made added to wooden objects. Essentially, if this object hits another, and the force of the impact is above a certain threshold, an impact noise will play at the actors world location.
PHONE
+46 73 424 5165