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John Walden


Technical Designer

Game Designer

TEAM PROJECTS 

ABOUT: The Black Rose is a linear narrative horror game. My work revolved around sound design, building audio systems, scripting events and acting as the project owner to help guide the team towards our goals.


THE BLACK ROSE



Engine: Unity


Time: 7 Weeks (June 2019)


Team Size: 12



Role:


- C# Programming


- Audio Design


- Project Owner

ABOUT: PickPon is a competitive local multiplayer arena game. My work revolved around Visual Scripting, Player Controls, and Audio Design/Implementation.


PICKPON



Engine: UE4


Time: 2 Weeks (Oct 2018)


Team Size: 9



Role:


- Visual Scripting (Blueprints)


- Game Design


- Audio Design

ABOUT: Nim is a puzzle platformer set in a mysterious forest. My work revolved around Event Scripting, Audio Design and building a Dynamic Sound system.


PROTOTYPES

NIM 



Engine: UE4


Time: 4 Weeks (Feb 2019)


Team Size: 12



Role:


- Visual Scripting (Blueprints)


- Audio Design

ABOUT: Space Flight is a space combat game. My focus on this project was Gameplay Programming in C#, UI Behaviour and Player Feedback.


SPACE FLIGHT



Engine: Unity


Time: 4 Weeks (September 2019)


Team Size: 2


Role:


- C# Programming


- Game Designer


ABOUT: Cube Runner is a procedurally generating endless runner. My goal for this project was to learn a new tool Angelscripting in Unreal 4, grid based Procedural Generation and Scalability.


CUBE RUNNER



Engine: Unreal


Time: 5 days (October 2019)


Team Size: 1


Role:


- Angelscript Programming


- Game Designer

ABOUT: Meow Brawl is a local multiplayer competitive made during a game jam. My focus was C# Programming in Unity.


MEOW BRAWL



Engine: Unity


Time: 48 Hours (August 2019)


Team Size: 2



Role:


- C# Programming


- Music/Sound Design

ABOUT: Ark is a strategic tower defence game. My focus was mainly on Visual Scripting in Unreal 4, UI Interaction and general Gameplay Systems.


LEVEL DESIGN

ARK



Engine: UE4


Time: 3 Months (spare time, May 2019 - September 2019)


Team Size: 1



Role:


- Visual Scripting (Blueprints)


- Technical Desin

ABOUT: A Level Design project I did for Unreal Tournament. My main focus was Level Design, Level Building and General Player Experience Goals.

UNREAL

TOURNAMENT



Engine: UE4


Time: 5 weeks (Dec 2018 - Jan 2019)


Team Size: 3


Role:


- Level Design


- Game Systems